Non-Android Efficiency: Power of Allies

Hello all, Xyceres here! We are continuing on our series on efficiency here. If you missed my last episode which covered damage reduction and healing it can be found here. Last time I had a video with all the examples covered and an article with the bigger picture this time I’m going to be coveringContinue reading “Non-Android Efficiency: Power of Allies”

Non-Android Efficiency: Healing and Damage Prevention

Hello all, Xyceres here! I recently created a video on how to judge the efficiency of cards with regards to damage and threat removal (It can be found here).  I have been considering continuing this into a series but the format has a number of issues. Most notably it is quite a long video andContinue reading “Non-Android Efficiency: Healing and Damage Prevention”